The group of Rick slathers themselves in courage. Pretend you are courageous, Jessie says. Sam nods. The W Man escapes with Denise as his hostage, then gets a firearm and drives them to lower their weapons. The group, each member covered in intestines of Rick, goes downstairs and calmly walks into the herd undetected.
Eastman has a cell in his cottage, through dinner, Morgan asks. Eastman urged against his parole. Wilton killed Eastman’s family escaped and then turned himself into law enforcement. Eastman says he constructed the cell together with the aim of kidnapping Wilton and starving him to death. Did you? Morgan requests. I’ve come to consider that all life is valuable, Eastman answers. Eastman indicates they go on an assignment that is scavenging. Morgan takes Eastman to his campground to recover the supplies he took from the guys he killed. Feeling the injury of Morgan, Eastman orders his Aikido types to be practiced by Morgan. Eastman insists, although not here, Morgan begs. A walker approaches the campground. When he understands the walker is the guy he choked to death Morgan readies his staff but freezes. That was not for you to do!” Morgan cries, assaulting Eastman. Eastman fends off the strike of Morgan.
I said not here, Morgan shouts. Before leaving well, that is the thing, Morgan, Eastman answers. He finds he’s saved a young couple and kills a walker. The girl slowly provides a can of food as well as a bullet and backs away with her company, although Morgan moves to attack them next. Morgan enables the couple to leave, he then runs back to Eastman’s cottage, where he locates walker. He kills wheels and the goat the bodies to the graveyard, where Eastman is excavating. Eastman acknowledges that he starved him to death and abducted Wilton from prison. Back in the home, Eastman tells Morgan there is security, food and enough power to last Morgan the remainder of his life, but guides Morgan against being alone. “Everything is about individuals, everything in this life that is worth a damn, he says. Before expiring, Eastman gives his rabbit’s foot to Morgan. Morgan leaves the cottage with the backpack and his staff.
He marches through the woods. D declares that they’re not returning from. You believe you gotta kneel? Fair enough. We do not, D tells Daryl. D lays out a strategy to locate Patty after which leave promptly, as they keep going. He describes how the whole woods burned in it with the walkers. Then he describes that they joined up with a community, believing naively that they’d reconstruct society collectively. D refuses to listen, although Daryl claims they need to let him go watch the walking dead. The guy says. She is gone. Tina passes out. Daryl runs and catches their duffel. Safe Daryl, in the woods, attempts to Abraham and radio Sasha without fortune. Later, he sees a cooler full of insulin and looks down at the fallen contents of the duffel: Tina’s a diabetic. Meanwhile, Abraham and Sasha deduce that their attackers had meant to ambush someone else. Sasha insists that the easiest way to locate a tracker like Daryl would be to let him find you and that Daryl will attempt to regroup with them. Abraham takes out his knife but warns him against leaving the attackers signs to track their location. She asks Abraham if he needs to stand to observe, or sleep. Abraham chooses to stand watch.
You’ve options, Sasha says. And without bullets and walkers, and shit hitting’ the fan, you are responsible for them. Abraham insists on standing watch through the night and shrugs her away. Back in the woods, Daryl forces D to deliver their firearm along with a wooden figurine that D carved and returns Tina’s insulin. The entrance of guys in a truck interrupts them. Wade, orders, the leader D to return what he took Honey and Tina. Daryl gives their firearm back and helps them flee. Wade calls off the investigation and hacks off the guy’s arm. He just needed to take this so far, The following morning, Abraham discovers an abandoned military vehicle including a box of cigars as well as RPGs. He eyes the RPG launcher strapped to its back and sees a walker. He climbs onto the fence to get the launcher, grappling face-to-face and dangling over the border with all the walker. The walker snarls at him and Abraham eventually back away. He shouts in frustration and returns to the Humvee.